There may be a better term, but I chose camping as it was the first to enter my mind and because I believed readers would now what I meant (also, being Danish, my English vocabulary is at times far too limited). I admit that I may have misused the term 'camping', but it was the most suitable description of the passive gameplay that I feel dominates WoT. Another example being players Tiger tanks to sprearhead attacks and not hide and shot like they were designed for.Īnyway both are great games, but are better if they are played the way they are meant to be, hence they have cover in WOT for a reason. But all i hear is camping and its a bit annoying when players use the term in correctly, it shows gaming and war tactical ignorance and age. I understand your reasoning for switching games, and will admit that War Thunder with tanks and ship (if implemented right) will be a great game, maybe better than WOT. Next you will be telling me that staying high above the clouds waiting for a bomber or squadron of planes to fly by in War Thunder is camping? Its called surpise and survial and happens in war of which both these games depict. Please get it right, the term camping is for FPS not games such as WOT. My point is you call it camping like so many? Camping derived from FPS's such as Quake and games such as WOT are not that. If you are a tank destroyer this is very important to your survival. So the best thing to do and try and survive is to camouflage yourself and wait for your unexpected prey. You think sitting in a metal box, knowing that if you are spotted, you will be ultimately destroyed and probably die a horrible death. And initiative, and bold moves, often pay off and the rewards are huge - sneak capturing an airport, outflanking an enemy, divebombing a destroyer, its all possible and fun! Getting to the action is quick, and unless you are in a bomber, there is never a dull moment. In War Thunder, there really is no camping - you are thrown into the action from the beginning and the following ten-fifteen minutes feels like a non-stop action packed war movie, where you are zooming and booming, watching your six and blasting the enemy with lead. War Thunder - Campers never gets the girl The best way to win a game is to be cautious, bordering on passive, and waiting for those two intense minutes wherein you can kill the best players on the opposing side and secure victory. World of Tanks does not really support/allow any initiative, and most bold moves are instantly punished (although they can still be fun). driving to the same spot you went to last time, and sitting behind the same corner with the same type of tanks waiting on the other side). seven minutes) at least half of these is either passively camping (sitting in a bush waiting) or 'actively' camping (i.e. Unless you are playing in a fast light scout tank, during the duration of an average World of Tanks game (app.
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